Mashle Academy Tier List: Best Magic
This community Mashle Academy tier list ranks the listed magic types by their overall combat value. A magic's tier is not the same as its rarity: Waters is Common but sits in S tier, while the Legendary Spaces is listed in C tier.
Tier list at a glance
| Tier | Magic |
|---|---|
| S | Waters, Ice, Sands, Darkness, Muscles |
| A | Charm, Tornegus, Lightning, Graviole, Partisans, Timez |
| B | Roks, Sounds |
| C | Fire, Spaces |
All magic listed here is obtained through a Magic reroll.
S tier
S-tier magic offers the strongest combination of pressure, utility, defense, or close-range combat potential in this community ranking.
| Magic | Rarity | Role | Notable tools |
|---|---|---|---|
| Waters | Common | Stamina drain | Water Prison, Water Pool, Tidal Wave, and a water-lance mode |
| Ice | Rare | Frost synergy | Frost application, empowered attacks, healing and invulnerability utility, plus a twin-sword-staff mode |
| Sands | Rare | Defense/support | Sand spikes, Absolute Defense, sandstorm mobility, and a hook mode |
| Darkness | Legendary | Pressure/burst | Void Orbs, Darkhole, Shadow Reaper, and a shadow-scythe mode |
| Muscles | Legendary | Close-range PvP | Hurricane Rush, Guillotine Kick, Hell Fall, and a self-damaging fist mode |
Waters is the standout Common option for players seeking stamina-drain pressure. Its Water Prison, Water Pool, and Tidal Wave give it several water-based tools before its water-lance mode.
Ice is built around applying Frost and converting that setup into empowered attacks. Its healing and invulnerability utility also gives it value beyond direct offense.
Sands combines defensive and supportive play. Absolute Defense is its defining defensive tool, while sand spikes, sandstorm mobility, and hook mode provide additional options.
Darkness focuses on burst and constant pressure through Void Orbs, Darkhole, and Shadow Reaper. Its shadow-scythe mode supports the same aggressive identity.
Muscles is the S-tier pick for close-range PvP. Hurricane Rush, Guillotine Kick, and Hell Fall define its offense, though its fist mode damages the user as well.
A tier
A-tier magic has strong specialized roles, especially for combo routes, mobility, scaling, and burst setup.
| Magic | Rarity | Role | Notable tools |
|---|---|---|---|
| Charm | Common | Combo/control | Heart projectile and Charm effects for stone-based combo extension |
| Tornegus | Common | Mobility/combo | Tornado, Piercing Wind, Gale Dive, and a bleed-applying rapier mode |
| Lightning | Rare | PvP combo | Thunder Strike, Thunder Flash, Gamma Counter, and a lightning-dagger mode |
| Graviole | Rare | Magic scaling/combo | Gravity manipulation and a floating railgun mode |
| Partisans | Legendary | Late-game pressure | Mastery-scaling sword projectiles and trident mode |
| Timez | Legendary | Utility/burst setup | Relapse, Rewrite, Cease of Time, and a cooldown-altering scepter mode |
Charm is a Common combo and control option. Its heart projectile and Charm effects enable stone-based combo extension.
Tornegus pairs mobility with combo potential. Tornado, Piercing Wind, and Gale Dive provide its wind-based movement and offense, while rapier mode applies bleed.
Lightning is an A-tier Rare choice for PvP combos. Thunder Strike, Thunder Flash, and Gamma Counter are supported by a lightning-dagger mode.
Graviole uses gravity manipulation for magic-scaling combo play. Its floating railgun mode gives it an additional ranged identity.
Partisans provides late-game pressure through sword projectiles that scale with mastery. Its alternate weapon form is trident mode.
Timez is best suited to utility and burst setup. Relapse, Rewrite, and Cease of Time are joined by a scepter mode that alters cooldowns.
B tier
B-tier magic remains useful when its particular defensive or teamfight role matches your playstyle.
| Magic | Rarity | Role | Notable tools |
|---|---|---|---|
| Roks | Common | Defense | Muscle-scaling rock magic, Roks Skin, and mace mode |
| Sounds | Rare | Teamfight | Tethers, ability-punishment, team buffs, and guitar-axe mode |
Roks is a defensive rock magic whose effects scale with Muscle. Roks Skin is its core defensive option, and it also has a mace mode.
Sounds is oriented toward teamfights. It can use tethers, punish abilities, and buff teammates, with a guitar-axe mode as its weapon form.
C tier
C-tier magic is more situational in this ranking despite having distinct offensive or positioning tools.
| Magic | Rarity | Role | Notable tools |
|---|---|---|---|
| Fire | Common | Beginner damage | Fireball, Blazing Slash, Flame Eruptions, and fire-sword mode |
| Spaces | Legendary | Positioning | Planet detonation gameplay and celestial-scepter mode |
Fire is a straightforward beginner-damage option with Fireball, Blazing Slash, Flame Eruptions, and fire-sword mode.
Spaces is a Legendary magic focused on positioning and planet detonation gameplay. Its alternate form is a celestial-scepter mode.
Choosing a magic
Use the tier list as a comparison of combat roles rather than a rarity list. Choose Waters for stamina-drain pressure, Ice for Frost-based utility, Sands for defense and support, Darkness for burst pressure, or Muscles for close-range PvP.
For specialized alternatives, Charm, Tornegus, Lightning, Graviole, Partisans, and Timez are all A-tier community picks with different combo, mobility, scaling, pressure, and setup strengths.